There are still people who think that design is just about making things, people, and places pretty. In truth, design has spread to almost every facet of human activity, from science and education to politics and policymaking, for a simple reason: one of design’s most fundamental tasks is to help people respond to change. A designer today can choose to focus on interactions, interfaces, the Internet, visualizations, socially minded infrastructures and products, 5-D spaces, bioengineering, sustainability, video games, critical scenarios, and yes, even furniture.
Several outstanding examples of this vitality and diversity are presented in this installation, ranging from a mine detonator by young Afghani designer Massoud Hassani to a vessel made by transforming desert sand into glass using only the energy of the sun. Also on display are 14 videogames—including Pac-Man, The Sims, and Katamari Damacy—that constitute the beginning of a new branch of MoMA’s collection.
Organized by Paola Antonelli, Senior Curator, and Kate Carmody, Curatorial Assistant, Department of Architecture and Design.
FLIGHT PATTERN BY AARON KOBLIN
WIND MAP BY FERNANDA BERTINI VIÉGAS
MARKUS KAYSER VIDEO FOR SOLAR-SINTERED BOWL
DIRK VANDER KOOIJ ENDLESS FLOW ROCKING CHAIR 2011
ALEXEY PAJITNOV TETRIS 1984
NEIL M. DENARI PROTOTYPE ARCHITECTURE SCHOOL NO. 5, PROJECT, LOS… 1992
TOMÁŠ GABZDIL LIBERTÍNY THE HONEYCOMB VASE “MADE BY BEES” 2006
SAMUEL CABOT COCHRAN, BENJAMIN WHEELER HOWES, SMIT… GROW 2005